Sunday, March 6, 2011

An Open Source Mobile Tongits Game

I finally found the source code of the mobile Java Tongits game I sold back in 2006. And as promised I have released the code under an MIT open source license. This code is a direct port of the very first Tong-its game I released back in late 2003 which was written in C++. It contains similar code for basic AI, displaying the cards, shuffling, controlling turns, validating moves, and processing inputs from the handset. I'm not sure how much relevance this code has today, it probably has none anymore except maybe educational and historical value. Feel free to do whatever you want with the code.

I tried selling this mobile game for $1 and it made a few sales but it was generally a flop. You could say this was a forerunner of the current $.99 cent pricing trend in today's mobile games. The biggest problem during those times was, you guessed it right, device fragmentation. Developers had to deal with different screen resolutions (176x208, 128x128, 240x320, 352x416, 176x220, 208x208, 800x352, etc. etc.), inconsistent Java runtime and foundation versions and even operating system editions (Symbian Series 40/60, UIQ, etc). Imagine how application testing was such a nightmare before.

jTongits at Google Project Hosting

0 comments:

Post a Comment