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World Racers (2011 — )World Racers combines gaming and social networking on Facebook to create a different kind of entertainment which we call Social Broadcasting. Players race around the world and share the experience via game replays on their walls. Friends can become fans/haters who can influence the outcome of the race. I work on the front end, some server side, optimization, security, and architecture. |
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Patak (2009 — 2011)Patak.me is an online social network where group of friends, families, schoolmates, office mates, clubs, alumni associations and other social groups can easily organize to raise a fund online for group gifts, activities, charities and other social purposes. Worked on bootstrapping, MVC architecture, integration with the back end, and core features. |
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Dealer Portal (2008 — 2009)Dealer Portal is Behringer's flagship online e-commerce platform. Dealers can manage their bulk purchases through the website. Worked on integration with the back end, MVC architecture, data visualization, technical documentation and process improvements. |
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Tongits (2007 —)Tongits is a shareware game based on a popular Filipino rummy card game. It is a single player game where you play against computer controlled opponents with strong and realistic AI implementation. I handled all stages of the development from planning, funding, design, programming, release and marketing. Tongits also has tens of thousands of fans on Facebook. The game's engine has also been recently open sourced. |
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U-Design Tool (2006 — 2007)UPrinting's U-Design enables customers to design their own business cards directly within UPrinting's website. They can choose from dozens of professionally designed templates, customize the fonts, upload their own logos and see a high resolution draft of their design before sending it for printing. Here's a nice review of U-Design. Worked on the UI implementation, integration with the back end, custom fonts, high res PDF generation, and server side image manipulation. |
Side Projects | |
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TINT (2008)TINT Is Not Tetris or "TINT" for short is a fairly complete clone of a very popular puzzle game written in AS3. It has scoring, levels and colors! Play it or fork the source code. |
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jTongits (2006)jTongits is an older, ex-shareware and now open source mobile version of Tongits. It is a single player game where you play against AI controlled players. It runs on old J2ME (Java) enabled phones. |
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pyTongits (2006)A quick prototype of jTongits written in Python and uses the PyGame library. |
Older Projects | |
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Tongits (2003 — 2004)This version is the open source grand father of Tongits. The AI in this version is still in its very early stage. It is a more advanced proof of concept implementation of Drac. |
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Drac (2003)Drac is an open source, portable card game creation library written in C++ and uses SDL. It aims to simplify the development of cross platform card games by providing easy to use classes and functions. You can use it to make a Klondike game in a matter of minutes. I also recently released an Actionscript 3 version of Drac. Drac is reverse for "card". |
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BUCSI Website (2002 — 2004)Designed, developed and maintained the original website of my school. My first internet enabled project. Designed in Photoshop, hand coded in classic, no fluff PHP. The new BU website looks much better now though. |
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Deque (2002)An old MFC program demonstrating the use of dequeues or double ended queues and its operations. This was a school project. |
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Navigator (2002)An old MFC program demonstrating the use of the tree data structure, its traversal and operations. This was a school project. |
Projects
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